Hello, dear reader, I hope you’re having a good day. I’ve been playing Super Senso on my iPad. I hope to cover it in a future video on Lunar Nebula LLC Gaming. I’m not being paid to write this blog, and it contains information based on my opinion after playing the game without beating it. I think the game’s age rating is appropriate (12+ on the App Store for infrequent/mild realistic violence and infrequent/mild cartoon or fantasy violence), though several curse words pop up in the game. These curses show up immediately in the tutorial. The game looks cute, and it’s definitely aimed at players who loved Advance Wars as kids.
Disclaimer: I’m not being paid by Gung Ho, TURBO, or anyone else to write this review. The only money I could make would be through advertising on this site or on YouTube (in a future video) at this point in time.
Parents should know- As mentioned above, curse words appear early in the game. Afterward, it’s mostly PVP (player vs. player) online matches. It’s a lot like Clash Royale, so if you don’t when your child playing Free-To-Play competitive games with In-App Payments, you may want to turn off your in-app payments or forgo Super Senso entirely. There appears to be no in-game message system other than emotes during battle. There’s no need to worry about troll messages in Super Senso. Every time a player levels up you’ll see a screen detailing the health of your Senso-Gate, Extractor, and the damage of your combo strike along with a confirmation button which says, “Hell Yeah”.
Life Lessons- Free-to-play games all share several lessons. Everything has a cost. You either pay for cards with time or money. Players can learn patience, strategic and tactical thinking, and how cool it is for giant robots to fight.
Story- Not much story to speak of. So far, only the tutorial had any story to it. The challenges do feature Phantasmo, your archenemy, harassing you. I hope they will add a campaign in the future. For now, the rank map allows you to see what cards you can unlock and unit achievements you can cash in for keystones.
Gameplay- Super Senso is a turn-based strategy game. There is a one-minute time limit for your turns. A warning starts when 20 seconds are left in your turn. I often feel rushed to make decisions during combat. Super Senso is very similar to Clash Royale in terms of card selection, card collection, and monetization. Movement and combat mechanics are similar to Cards and Castles with some noticeable differences. You get one Senso as a sort of king to utilize. When your Senso is defeated, it’s gone for good. You’ll get one daily quest, and there are some fun extra challenges to complete for chests. I’ll detail more about the differences in the tips section of this article. Objectives, besides the end goal, seem worthless compared to units’ importance. It appears better to defeat enemy units than to rush their buildings because killing enemy units gives you a shot at their base. Each turn you gain 8 Senso Gel to summon units with. The second player will start with an extra 2 gel. Extra Senso gel will carry over to new turns to a limit of 16. Each unit has differing costs and abilities. The tutorial won’t tell you exactly what units do. The end goal of the game is to destroy your enemy’s SENSO-Gate. Destroying enemy units will eventually accomplish this by activating your combo strike. After a successfully won battle, you will receive a chest of cards. The unlock time will vary. Only one victory chest can be unlocked at a time. Every 4 hours you are allowed to activate Supply Drop. Supply drop opens an extra chest or lets you watch advertisements to open 2 chests. These free chests come from the supply drop at the top right corner of the ‘play’ home screen. If you enjoy turn-based strategy with quick gameplay, I believe you’ll enjoy Super Senso.
TIPS- Several things new players should know: Shields above health bars indicate the unit can defend itself from all but 1 damage for that many attacks. The Guardian Senso has 2 shields. Thus the Guardian Senso will take practically 0 damage for 2 attacks. To remove these shields it is best to attack shielded units with multi-attacking ranged units like the helicopter. The light tank has 1 shield. You can use these shielded units to block for your other units.
Defend your units and kill the enemy’s. There is a lightning bolt cost labeled charge under your unit info. There you can see how much combo strike a unit will give up when defeated. Sensos will give up three, an immediate combo strike on the enemy base. Or yours.
Combo strikes can deal more than 100 damage. You can see this in the tutorial. 1 combo strike grants 100 damage at level 1. Getting another 3 lightning cost on top of an existing combo strike will deal 250 damage to a Senso-Gate instead of 200. The easiest way to accomplish this is to defeat an enemy’s Senso and several of their units in the same turn. It can be difficult to pull off. The health of your Senso-Gate and the damage dealt through combo strikes will increase as you level up. In longer battles, destroying both your enemy’s extractors at the same time will give you an instant win as far as I can tell. Being the first to Combo strike helps a lot.
Countering attacks halves your damage. Let’s say your unit can do 100 damage to an enemy on your turn. If the enemy attacks your unit on their turn, your unit will retaliate 50 damage as long as it survived the attack. There is no retaliation damage if your unit is killed. Multi-attacking units will only fire one counter attack. Melee attackers cannot retaliate against ranged attackers and vice versa depending on the range of their attacks listed under the card. For example, the helicopter can return attacks from 1 and 2 squares away. Grunts can only return melee attacks. You can use this system to your advantage to avoid retaliation from your enemy until you can finish them.
Setting up ranged units as a defensive line appears to do a lot for your position in the game because killing a charging opponent helps you damage their gate.
Battle deck tips: include a good range of cheap and costly units. The green gel drop icon at the top right of each card indicates the Senso gel cost for summoning that card. Tap on a card and select info to read all the information about the card. It will include health, movement, attack power, attack range, and the charge amount your enemy’s combo strike will get for destroying this unit. I’ve kept the Grunt, Chopper, Jet, and Light Tank from the beginning of the game. I’m sure this will change as I collect more cards since Boomers seem to completely outclass Grunts.
You may want to run a Practice Battle from your Battle Deck selection. It’ll be a bullseye icon at the bottom right of your Battle Deck. Loading screen tips are helpful since the info shown isn’t in the tutorial. The game is definitely ‘learn as you play’ so be prepared to be trounced your first few games.
Sound- the music is fun and entertaining. Combat sound effects work and add to the experience.
Price- this is a free game on iOS and Android devices. In-app payments range from $0.99 for 100 keystones to $99.99 for 14,000 keystones. Keystones can be used in a variety of ways in the game. You’ll most likely want to use them on opening cosmic chests. Just like in Clash Royale and Star Wars Force Arena, you collect cards from chests in order to upgrade your units.
iPad notes- There are in-game settings you can change if your game runs your battery down, or if you want it to run smoothly. I haven’t had any graphics issues on my iPad Air 2 with the default settings, or with all graphical features on.
Other reviews- the game is very new so more reviews will be written in the future. As of now, Gaming with Molt and nickatnyte have reviewed Super Senso on YouTube.
Would I recommend Super Senso? It depends! Super Senso is great if you love fast-paced strategy. I personally would appreciate more time to think with my turns. I enjoy the graphics, music, and gameplay. If you hate free to play games, Super Senso is definitely not for you because some people will have far more powerful cards than you at the beginning.
by Brian Petrilli AKA Jalinon
Disclaimer: I’m not being paid by Gung Ho, TURBO, or anyone else to write this review. The only money I could make would be through advertising on this site or on YouTube (in a future video) at this point in time.
Parents should know- As mentioned above, curse words appear early in the game. Afterward, it’s mostly PVP (player vs. player) online matches. It’s a lot like Clash Royale, so if you don’t when your child playing Free-To-Play competitive games with In-App Payments, you may want to turn off your in-app payments or forgo Super Senso entirely. There appears to be no in-game message system other than emotes during battle. There’s no need to worry about troll messages in Super Senso. Every time a player levels up you’ll see a screen detailing the health of your Senso-Gate, Extractor, and the damage of your combo strike along with a confirmation button which says, “Hell Yeah”.
Life Lessons- Free-to-play games all share several lessons. Everything has a cost. You either pay for cards with time or money. Players can learn patience, strategic and tactical thinking, and how cool it is for giant robots to fight.
Story- Not much story to speak of. So far, only the tutorial had any story to it. The challenges do feature Phantasmo, your archenemy, harassing you. I hope they will add a campaign in the future. For now, the rank map allows you to see what cards you can unlock and unit achievements you can cash in for keystones.
Gameplay- Super Senso is a turn-based strategy game. There is a one-minute time limit for your turns. A warning starts when 20 seconds are left in your turn. I often feel rushed to make decisions during combat. Super Senso is very similar to Clash Royale in terms of card selection, card collection, and monetization. Movement and combat mechanics are similar to Cards and Castles with some noticeable differences. You get one Senso as a sort of king to utilize. When your Senso is defeated, it’s gone for good. You’ll get one daily quest, and there are some fun extra challenges to complete for chests. I’ll detail more about the differences in the tips section of this article. Objectives, besides the end goal, seem worthless compared to units’ importance. It appears better to defeat enemy units than to rush their buildings because killing enemy units gives you a shot at their base. Each turn you gain 8 Senso Gel to summon units with. The second player will start with an extra 2 gel. Extra Senso gel will carry over to new turns to a limit of 16. Each unit has differing costs and abilities. The tutorial won’t tell you exactly what units do. The end goal of the game is to destroy your enemy’s SENSO-Gate. Destroying enemy units will eventually accomplish this by activating your combo strike. After a successfully won battle, you will receive a chest of cards. The unlock time will vary. Only one victory chest can be unlocked at a time. Every 4 hours you are allowed to activate Supply Drop. Supply drop opens an extra chest or lets you watch advertisements to open 2 chests. These free chests come from the supply drop at the top right corner of the ‘play’ home screen. If you enjoy turn-based strategy with quick gameplay, I believe you’ll enjoy Super Senso.
TIPS- Several things new players should know: Shields above health bars indicate the unit can defend itself from all but 1 damage for that many attacks. The Guardian Senso has 2 shields. Thus the Guardian Senso will take practically 0 damage for 2 attacks. To remove these shields it is best to attack shielded units with multi-attacking ranged units like the helicopter. The light tank has 1 shield. You can use these shielded units to block for your other units.
Defend your units and kill the enemy’s. There is a lightning bolt cost labeled charge under your unit info. There you can see how much combo strike a unit will give up when defeated. Sensos will give up three, an immediate combo strike on the enemy base. Or yours.
Combo strikes can deal more than 100 damage. You can see this in the tutorial. 1 combo strike grants 100 damage at level 1. Getting another 3 lightning cost on top of an existing combo strike will deal 250 damage to a Senso-Gate instead of 200. The easiest way to accomplish this is to defeat an enemy’s Senso and several of their units in the same turn. It can be difficult to pull off. The health of your Senso-Gate and the damage dealt through combo strikes will increase as you level up. In longer battles, destroying both your enemy’s extractors at the same time will give you an instant win as far as I can tell. Being the first to Combo strike helps a lot.
Countering attacks halves your damage. Let’s say your unit can do 100 damage to an enemy on your turn. If the enemy attacks your unit on their turn, your unit will retaliate 50 damage as long as it survived the attack. There is no retaliation damage if your unit is killed. Multi-attacking units will only fire one counter attack. Melee attackers cannot retaliate against ranged attackers and vice versa depending on the range of their attacks listed under the card. For example, the helicopter can return attacks from 1 and 2 squares away. Grunts can only return melee attacks. You can use this system to your advantage to avoid retaliation from your enemy until you can finish them.
Setting up ranged units as a defensive line appears to do a lot for your position in the game because killing a charging opponent helps you damage their gate.
Battle deck tips: include a good range of cheap and costly units. The green gel drop icon at the top right of each card indicates the Senso gel cost for summoning that card. Tap on a card and select info to read all the information about the card. It will include health, movement, attack power, attack range, and the charge amount your enemy’s combo strike will get for destroying this unit. I’ve kept the Grunt, Chopper, Jet, and Light Tank from the beginning of the game. I’m sure this will change as I collect more cards since Boomers seem to completely outclass Grunts.
You may want to run a Practice Battle from your Battle Deck selection. It’ll be a bullseye icon at the bottom right of your Battle Deck. Loading screen tips are helpful since the info shown isn’t in the tutorial. The game is definitely ‘learn as you play’ so be prepared to be trounced your first few games.
Sound- the music is fun and entertaining. Combat sound effects work and add to the experience.
Price- this is a free game on iOS and Android devices. In-app payments range from $0.99 for 100 keystones to $99.99 for 14,000 keystones. Keystones can be used in a variety of ways in the game. You’ll most likely want to use them on opening cosmic chests. Just like in Clash Royale and Star Wars Force Arena, you collect cards from chests in order to upgrade your units.
iPad notes- There are in-game settings you can change if your game runs your battery down, or if you want it to run smoothly. I haven’t had any graphics issues on my iPad Air 2 with the default settings, or with all graphical features on.
Other reviews- the game is very new so more reviews will be written in the future. As of now, Gaming with Molt and nickatnyte have reviewed Super Senso on YouTube.
Would I recommend Super Senso? It depends! Super Senso is great if you love fast-paced strategy. I personally would appreciate more time to think with my turns. I enjoy the graphics, music, and gameplay. If you hate free to play games, Super Senso is definitely not for you because some people will have far more powerful cards than you at the beginning.
by Brian Petrilli AKA Jalinon