I’m not being paid to write this blog, and it contains the information as accurately as I could research it. I think the game’s age rating is appropriate (12+ on App Store).
- Your character is the only character whose persuade skill matters. Several guides I’ve read suggest picking a scout character to get a good combination of skills and feats. I chose a soldier in the beginning which had great survivability, but a very low chance of unlocking story tidbits through conversations. Persuasion is also used to save you credits throughout the game. It’s worth putting a few points into after you’ve raised your most important skills. Also note the main character is the only one who can use the Dominate Mind Jedi power effectively.
- Pay attention to in game text. I made several attempts to defeat a Rancor because I was so busy trying to make a fun video that I missed the message which informed me I now had the capability to poison the beast. The game does a pretty good job of leading you to an answer. As long as you’re paying attention. Also, sewers are gross. Mainly due to the other inhabitants.
- The intelligence of your teammates is lacking. The combat AI of your fellow adventurers lacks… sophistication. It can be difficult to pinpoint and direct attacks. I changed my settings so that combat would stop after each round, and I could better manage combat. The difficulty with using the touchscreen controls of the iPad will sometimes have you trying to talk to your teammates rather than attack your foes. It’s hard to be stealthy using the iPad controls unless you’re doing a solo run without teammates. If you do want to be stealthy, I recommend activating the solo mode and initiating combat alone before running back to your team. The game allows you to instantly swap weapons within the inventory menu. This makes it possible to switch from a sniper rifle to a lightsaber instantly.
- Grenades are best used before combat or against stationary enemies. I found it exceedingly onerous to time grenade attacks during combat so they wouldn’t hit your fellow party members. Not a big deal if you are doing the game with just the main character. Huge deal when you blow up your Wookie companion. Wookies hold grudges. I recommend throwing grenades before your enemies see you.
- Combat modifiers are important! Really! Really, really important! Throughout most of the game you don’t really need the stimulants, yet they are very important in boss battles. If you have never played a tabletop RPG like Dungeons & Dragons you may not understand how a simple +1 can change the course of battle. I do not have your excuse, and I didn’t use stims until later in the game. They can turn your defeat into victory. Stimulants are especially useful when your character is forced to fight alone against powerful enemies. I’m looking at you, planet Korriban.
- Jedi are overpowered. Get the Jedi power for increased speed as soon as possible. Master speed changes everything. Because of this ability I think Flurry is better than Power Attack as a combat feat. It also allows you to do multiple actions/attacks per round. Watch the damage pileup as your enemies fall to the ground. Also in a nice pile. If I weren’t so attached to Carth and Zaalbar I’d trade them for Jolee and Juhani as my main team. These jedi can also use increased speed so your party can travel faster.
- Melee attacks are usually more powerful than ranged. Trust me. It’s true. Grenades are probably the only things that would tip the scale. The problem is grenades cause friendly fire.
- Swoop races and extra in-game events are difficult but follow patterns. I'm thankful the first Swoop Race in the game was easy because I haven't won one since while playing on iPad. These races and other events, like shooting down pursuing spacecraft, follow patterns. I believe with enough time/attempts these side events are possible to complete via touchscreen.
by Brian Petrilli AKA Jalinon