Hello, dear reader, I hope you’re having a good day. I’m not being paid to write this blog, and it contains information based on my opinions from playing Questland on iOS. Questland is rated 12+ on the App Store due to Infrequent/Mild Profanity, Crude Humor, Gambling, and Cartoon or Fantasy Violence.
Review:
Questland is a free-to-play role-playing game (RPG). The game has a fun artistic style, a light story, and endless gear to collect to power-up your highly customizable avatar. Questland requires an internet connection.
Time: It takes a campaign level anywhere from 10 seconds to three minutes to complete start to finish. It depends on if you want to skip the battle or play through it yourself. VIP level 3 lets you skip battles immediately. There are few battle options and the game seems to do as good a job as the player at completing levels. There are small tasks and timed collection quests outside of the campaign to keep you logging back in. This can keep players in the game for a few minutes or a few hours depending on preference. Either way you’ll feel like you’ve accomplished something.
Pros and Cons: The music ranges from relaxing to exciting without being too memorable. It amplifies your experience without leaving a distinct impression in your mind. Battle music isn’t too distracting, allowing for strategic thoughts to find their way to your conscious mind. Sound effects are more memorable. Especially your character’s expressions of effort and pain. The card animations run smoothly on the characters and backgrounds. It’s a very pretty game. It makes me want the game to be good, but so far the game has felt like an endless excuse to collect the next shiny object you can find. The game’s energy system won’t prevent you from progressing in the early hours of play. Energy can stack as well for longer sessions. The game is very fair to free and paid players. It is well designed for helping you collect decent gear and rewards the time and money a player invests. Questland is one of the better designed free-to-play games I’ve reviewed in terms of costs and benefits. You get lots of chests and loot, and plenty of space for it. It encourages players with constant new items, and enough parts of good equipment to keep the game’s progression going. Still, what’s the point of gaining power just to gain power? Thankfully, the story gives most players enough reason to keep playing, and PVP features and boss challenges will keep the invested players around.
Overall Impression: I would recommend Questland to players who enjoy free-to-play RPGs which gift sweet loot fairly. The story is small, yet well written, if you enjoy bite-sized bits of humor. The story is half the reason I stuck around long enough to write this review, the other half being the constant influx of loot. Questland’s mechanics are simple, with no real strategic planning required or new skills to try. I wanted to like it more because of the pretty packaging, but there’s not enough in the box to keep me interested.
Tips:
Links: https://www.facebook.com/questlandgame/ is the developer Facebook page and the wiki is at http://questland.wikia.com/wiki/Questland_Wiki.
Disclaimer: I’m not being paid by Gamesture or anyone else to write these tips. The only money I could make would be through advertising on this site or on YouTube at this point in time. I don't take responsibility for the content on sites linked to from this article.
by Brian Petrilli AKA Jalinon
Review:
Questland is a free-to-play role-playing game (RPG). The game has a fun artistic style, a light story, and endless gear to collect to power-up your highly customizable avatar. Questland requires an internet connection.
Time: It takes a campaign level anywhere from 10 seconds to three minutes to complete start to finish. It depends on if you want to skip the battle or play through it yourself. VIP level 3 lets you skip battles immediately. There are few battle options and the game seems to do as good a job as the player at completing levels. There are small tasks and timed collection quests outside of the campaign to keep you logging back in. This can keep players in the game for a few minutes or a few hours depending on preference. Either way you’ll feel like you’ve accomplished something.
Pros and Cons: The music ranges from relaxing to exciting without being too memorable. It amplifies your experience without leaving a distinct impression in your mind. Battle music isn’t too distracting, allowing for strategic thoughts to find their way to your conscious mind. Sound effects are more memorable. Especially your character’s expressions of effort and pain. The card animations run smoothly on the characters and backgrounds. It’s a very pretty game. It makes me want the game to be good, but so far the game has felt like an endless excuse to collect the next shiny object you can find. The game’s energy system won’t prevent you from progressing in the early hours of play. Energy can stack as well for longer sessions. The game is very fair to free and paid players. It is well designed for helping you collect decent gear and rewards the time and money a player invests. Questland is one of the better designed free-to-play games I’ve reviewed in terms of costs and benefits. You get lots of chests and loot, and plenty of space for it. It encourages players with constant new items, and enough parts of good equipment to keep the game’s progression going. Still, what’s the point of gaining power just to gain power? Thankfully, the story gives most players enough reason to keep playing, and PVP features and boss challenges will keep the invested players around.
Overall Impression: I would recommend Questland to players who enjoy free-to-play RPGs which gift sweet loot fairly. The story is small, yet well written, if you enjoy bite-sized bits of humor. The story is half the reason I stuck around long enough to write this review, the other half being the constant influx of loot. Questland’s mechanics are simple, with no real strategic planning required or new skills to try. I wanted to like it more because of the pretty packaging, but there’s not enough in the box to keep me interested.
Tips:
- Don’t sell your loot- At level 10 you’ll unlock the ability to make craft tokens from poor quality loot. You’ll get enough gold from other sources so you don’t need to sell items for gold. With patience, the craft tokens will eventually get you epic or legendary quality loot.
- Don’t upgrade any loot below 3-stars- You’ll find plenty of 3-star loot as long as you keep playing. The bad equipment you start with will be quickly replaced. Check the potential of items by using the comparison button to see if other 3-star items you have are better or increase the stats you want.
- Collect everything – Every quest, daily task, free spin of the wheel, and so on will help you gain the eternium, gold and loot you need to progress. It’s all about the gear.
- Magic is kind of pointless other than the heal skill- Fireball can help, but you can get the occasional critical strike with your basic attacks so there’s little difference in attacking with magic unless you have a master plan which increases your DPS (damage per second) against a boss.
- Just skip it- In the campaign levels there’s almost no point to wasting your time personally playing levels. Maybe in PVP, but after a week of play, I still haven’t reached level 20. I didn’t spend as much time in the game as I could have though.
Links: https://www.facebook.com/questlandgame/ is the developer Facebook page and the wiki is at http://questland.wikia.com/wiki/Questland_Wiki.
Disclaimer: I’m not being paid by Gamesture or anyone else to write these tips. The only money I could make would be through advertising on this site or on YouTube at this point in time. I don't take responsibility for the content on sites linked to from this article.
by Brian Petrilli AKA Jalinon