Hello, dear reader, I hope you’re having a good day. This article on Stormbound contains a light review and several tips. I’m not being paid to write this blog, and it contains information based on my opinions from playing Stormbound on iOS. Stormbound is rated 9+ on the App Store. It’s mostly like watching moving chess pieces with special effects flashing occasionally.
Review:
Stormbound is a free-to-play card game. You craft a 12 card deck which cycles like Clash Royale. You never run out of your cards, and there is a good chance of seeing a single card multiple times in one game. What puts the game on a time limit is the constantly growing mana limit. Eventually, one deck or player will overcome the other through sheer value or well-timed assaults on the enemy base. The key to victory lies in keeping your front line as close to your enemy as possible. Positioning your troops and preventing your enemy’s front line from advancing is also essential. There are 4 factions and a neutral set you can use to build decks. Only one faction and the neutral cards are allowed in a deck.
Time: It takes 3 to 15 minutes to play a game. The game feels fast-paced, the art is smooth, and the mechanics mesh well together. My longest game lasted 12 turns.
Pros: Good music and fast tactical gameplay lend the game a flowing, ethereal aesthetic anyone can appreciate. The tutorial does a good job teaching new players the basics. Online play turns are shorter than a minute each if a player doesn’t take their previous turn. AFK (away from keyboard) players will not waste your time nearly as much in Stormbound. You can choose to boost card packs and gold rewards by watching ads or you can skip them.
Cons: The campaign provides 12 cards. 3 cards per faction. Some of these cards feel useless until you can unlock synergistic cards through online multiplayer games. The tutorial won’t teach you important concepts like poison. You’ll learn about poison by playing the campaign against the Tribes of Shadowfen.
Overall Impression: I would recommend Stormbound to players who enjoy a fast card game like Clash Royale and want to put more thought into outmaneuvering their opponents. If you don’t enjoy strategy games or online play, you’ll hate Stormbound.
Tips:
Links: http://www.paladinstudios.com/stormbound/
Other Reviews: http://toucharcade.com/2017/09/22/stormbound-first-impressions-tactical-and-smart-but-long-matches/
Disclaimer: I’m not being paid by Paladin Studios or anyone else to write these tips. The only money I could make would be through advertising on this site or on YouTube at this point in time. I don't take responsibility for the content on sites linked to from this article.
by Brian Petrilli AKA Jalinon
Review:
Stormbound is a free-to-play card game. You craft a 12 card deck which cycles like Clash Royale. You never run out of your cards, and there is a good chance of seeing a single card multiple times in one game. What puts the game on a time limit is the constantly growing mana limit. Eventually, one deck or player will overcome the other through sheer value or well-timed assaults on the enemy base. The key to victory lies in keeping your front line as close to your enemy as possible. Positioning your troops and preventing your enemy’s front line from advancing is also essential. There are 4 factions and a neutral set you can use to build decks. Only one faction and the neutral cards are allowed in a deck.
Time: It takes 3 to 15 minutes to play a game. The game feels fast-paced, the art is smooth, and the mechanics mesh well together. My longest game lasted 12 turns.
Pros: Good music and fast tactical gameplay lend the game a flowing, ethereal aesthetic anyone can appreciate. The tutorial does a good job teaching new players the basics. Online play turns are shorter than a minute each if a player doesn’t take their previous turn. AFK (away from keyboard) players will not waste your time nearly as much in Stormbound. You can choose to boost card packs and gold rewards by watching ads or you can skip them.
Cons: The campaign provides 12 cards. 3 cards per faction. Some of these cards feel useless until you can unlock synergistic cards through online multiplayer games. The tutorial won’t teach you important concepts like poison. You’ll learn about poison by playing the campaign against the Tribes of Shadowfen.
Overall Impression: I would recommend Stormbound to players who enjoy a fast card game like Clash Royale and want to put more thought into outmaneuvering their opponents. If you don’t enjoy strategy games or online play, you’ll hate Stormbound.
Tips:
- I like the Swarm faction- You can get a lot of extra value early on from the swarm faction. Two of the three cards you unlock in the campaign work well together to add strength to your cards. Then you can combine Swarm cards the Dreadfauns with neutral cards like the emerald towers to go for maximum late game value and board control. The Swarm lives up to its name!
- The frontline shifts- When your units die on the opponent’s turn, your frontline will shift back to your next unit in line or to your base. If your units charge forward and die on your turn, the frontline stays in place. Try to get your frontline as far as you can and keep it there!
- Mulligan a card back into your deck- Try to spend all your mana each turn to get your maximum strength possible onto the board. Sometimes you’ll want to mulligan a card to do so. Don’t worry. You’ll always draw back up to 4 cards and can mulligan every turn.
Links: http://www.paladinstudios.com/stormbound/
Other Reviews: http://toucharcade.com/2017/09/22/stormbound-first-impressions-tactical-and-smart-but-long-matches/
Disclaimer: I’m not being paid by Paladin Studios or anyone else to write these tips. The only money I could make would be through advertising on this site or on YouTube at this point in time. I don't take responsibility for the content on sites linked to from this article.
by Brian Petrilli AKA Jalinon